Monday, June 20, 2011

Prinny: Can I Really Be the Hero? (PSP)

A fairly recent game and one I feel should be an instant classic.  The one thing that sets this game apart from recent games, the fact that it is difficult, insane, and yet still fun.

The premise is simple, get through the game with 1000 lives.  Sounds easy?  It's not.  The game does everything in its power to kill you.  Once you get down on the controls, the game is strict.  You must adapt and survive or memorize.

I will say this, this game made me a much better Platformer player.  You have to try everything in your power to win.  Great game.

Saturday, June 11, 2011

Tales of Symphonia (GCN)

As my first adventure into the very definition of JRPG, I have to say I quite enjoyed myself.  One of the greatest things about this game is the battle system.  Each battle is unique because you can change it by being in a different location.

I love the battle system in this game.  It never gets dull, you never just hit the same button over and over from a menu.  You have to pay attention and dodge or block at the right time.

The story, while generic, has some good turns.  Although, I did see where it was going quite soon.  It just comes from years of playing games.

This game was a great change of pace from my usual RPG.  I did end up spending a lot of time with it and enjoyed it for what it was.  I did miss a TON of side content though and if I ever play it again, I will do that stuff as well.

Saturday, April 16, 2011

Yoshi Story (N64)

I didn't play this game on an N64.  I played it on the Wii's Virtual Console.

Anyway, this game was not very much fun.  It was really too short and it was incredibly easy.  So short that I won't talk about it anymore.

Monday, December 13, 2010

Pokemon Emerald (GBA)

As I grew up as a kid living in an urban town, we got fads late.  Pokemon was the one fad that hit us at the right time.  I started way back when with Red.  I had Gold and Silver.  Then, nothing.  Through my middle years, I didn't play pokemon.  It was because it wasn't cool.  Nobody thought it was cool anymore.

I forgot the most cardinal rule of gaming, you don't play games to look cool.  You play games to have fun.  What is more fun than collecting hundreds of little monsters and battling.  Nothing.

As I write this, two months of time have probably passed since I played this game for the first time and beat it.  I have to say, it was enjoyable.  I like the additions to the series from Gold/Silver (although now I have played Heartgold and Pearl, I won't dwell on this fact) and some of the new pokemon were okay.

What gets me with each new gen is that they try to add to the existing ones in ways that are just boring.  Like baby versions of useless pokemon (Azurill is useless) or evolutions for pokemon that didn't need them.  What happened to the first gen pokemon that were fan favorites but have been left in the dark.  Pinsir is popular, why hasn't he had anything change for him yet?  Can't give him an evolution.

If I had played this game when it first came out, I would have been disappointed.  Only after maturing in my gaming tastes can I say that I enjoyed this game.  It has the makings of an in depth RPG but you can still just go with the flow and have fun.  EV/IV training is still confusing to me but that's okay.  That isn't required to be good enough in this game.  That's why I think the Pokemon series as a whole is great.  There is depth in what you can do but they don't force it on you to have fun.

Tuesday, December 7, 2010

Metal Gear Solid 4: Guns of the Patriots (PS3)

As the second game in the series that I played (yes, I played this second), I have to say it was incredibly enjoyable.  Let me get this out of the way, the cutscenes are long.  Very long.  But they are worth it.  The parts that you play are great and the balance between scenes and gameplay are nice.

I'll make this short since this game is very heavily reviewed.  I enjoyed this game.  Sure I'm not very good at being stealthy (I had so many alerts), but even a newb at these types of games can be good enough to beat it.  I will also say something, to the developers (as if they read this).  Please, PLEASE!  More Metal Gear vs. Metal Gear battles.  That was incredibly fun.

Friday, November 26, 2010

Turok: Evolution (GCN)

What a mess this game is.  Take a decent series from the N64 and bring it to the next gen.  This was multiplatform but I will be rating just the Gamecube version.

It is pretty standard in FPS to have many unique weapons and some difficult sections.  This game itself is a difficult section.  The flying parts of the game are often unfun and bogged down by terrible controls.  The worst part about this game is the difficulty.  It is wrong for all the wrong reasons.

Having ungodly AI is a difficult thing to get past.  No matter what you were doing, the AI enemies could see you and worse yet.  They had better weapons most of the time.  Glitchy puzzles and awful platforming are another plague.

The topper that put this game over the edge of bad to terrible for me was the ending.  You spend the whole game working your way to some epic last boss battle.  What happens?  You resolve the whole plot in a confusing cutscene instead of actually fighting the main villain.  Worse yet is you don't know if you actually won or not.

Disappointing game especially since the N64 game of the same series was very, very good.

Monday, November 22, 2010

Atelier Annie: Alchemists of Sera Island (DS)

This was a recent completion for me.  A fun little RPG.  Even though it was bogged down by too many scenes of friendship, numerous interruptions, and an annoying system for getting things done.  The alchemy system makes up for it.

Let me get it out of the way, I like making items.  I like taking junk I've collected and turning it into other junk or great weapons or whatever.  That's why I liked this game.  I could take dirt (in three different colors) and make glass balls)

One thing that really hurt the experience though was the lack of any real challenge.  It's not a difficult game.  Even though I didn't get the best ending because I didn't bother to befriend everybody, I was not punished.  I did get a good ending because I had mastered my Alchemy.

Another thing that bugged me was the constant interruptions by NPCs.  Every time I tried to do something, they would constantly bug me for useless items I had no way of making.  Often, I would have to buy the item just to give it to them.  Sure, I could have figured out how to make that item but buying the recipes was expensive and often not helpful because a lot of the stuff needed to make upper level things were very rare.

The last complaint I have is the fact that I can't make weapons, only make them better.  Making a weapon from scratch is not an Alchemists job but it would have made the experience a little better by making me work for the weapons I used in battle, instead of just buying them.

Not a bad experience with this game.  Although, if you don't like Japanese voice acting, you are out of luck.  No translated voices.  Which isn't bad except some of the voices can be a little annoying.

Sunday, November 21, 2010

Super Mario 64 DS (DS)

Now, I own both the N64 and the DS version of Super Mario 64 and I have to say that I prefer the DS version of it.  Why?  because this game just lends itself to being portable.  Even though there is little added, they did manage to make it unique with the way characters are set-up.  You start as Yoshi and have to unlock the other three: Mario, Luigi, and Wario.  Each has a unique skill.

Now, let me get this off my chest.  Some of this game was far too challenging.  Tedious levels were infrequent but they were there.  I am fortunate in the fact that I found numerous workarounds to the harder levels.  Including one that lets you skip most if not all of a difficult section.

All that said, I have all the stars in this game.  It's safe to say that I enjoyed it.  In fact, it was the first DS game I ever had.  I ignored the touch controls, which proved to be very smart.  Touch controls had not been perfected yet, so it was safe to just ignore them to enjoy the game.

I did enjoy this.  Platforming at its base form.  I love making difficult jumps or finding little secret ways around difficult sections.  A good launch title for a new system that has proven to be the largest collection in my library.

Saturday, November 20, 2010

Final Fantasy VII (PS)

I have to be very careful when I write this review.  This is the most polarizing game out there.  If I say that I hated it, I am instantly branded as a "terrible" gamer but if I say this game was good, then I'm branded a "fanboy."

So I'm going to go between the two and say it is average.  It has good parts and bad parts.  The good parts include the story, fun side adventures (Gold Saucer is easily a game in itself), and pacing.  The bad parts include the battle system and difficulty.

The story is easily the most memorable out of all the Final Fantasy titles out there.  I still remember most of the details about this game and it sticks with me.  It also contains one of the most heart-wrenching moments in my gaming history.  I will not spoil it because these are spoilerless reviews but let's just say.  I shed a tear for this game.  The story is well paced.  Broken between three discs, it is easy to tell what you are doing and where you are supposed to be going most of the time.  Even if you don't feel like playing the story, there is so much side-story and minigames to this game.  They could be their own games.  Chocob Breeding and Racing while tedious reaps many benefits.  Gold Saucer is an awesome place to spend an hour or two.

This brings up the bad parts nicely.  The difficulty starts out quite alright.  Pretty standard, until you start getting godly equipment and materia.  I often had no problems with difficult bosses because I either had an uber spell or equipment.  In fact, for a good half of the game, I didn't even have materia on the main character.  I just spammed attack and took everything down.  This brings up the battles system.  While it was revolutionary for its time (limit break system anyway), it is not very engaging.  Pretty standard if you compare it to current games.

I'm not going to finish this game with a score or even a summary.  I'm just going to say that I enjoyed it but it isn't the best game I've ever played.  I don't think I've even played the best game I've ever played and I don't want to.  If I ever do, I probably won't play games anymore.  Why play games when you've played the best game ever?

Friday, November 19, 2010

Super Paper Mario (WII)

Now for a platformer, this would be mediocre.  For an RPG, this would be mediocre.  So what does that make this game?  Mediocre at best.

Issues riddle this game.  Things like boring story, way too much text, and slow-pacing.  In fact, I feel that the amounts of text were far too much for even an RPG.  When I have to press A 100 times to get a hint for the next puzzle, only to get wrong information, I get a little frustrated.

Of course, this game has some good things too.  The mix of platforming and RPG elements is quite well done.  Actually, it is incredibly fun.  Despite having to sit through what seems like War and Peace levels of text, this game is well polished.  I ran into no problems while playing the game and it was very fun for the parts I was playing.  Even though the game was bogged down by its own text, I know I keep bringing it up but there is FAR too much text for this game.  It really hurts to think about playing this again just because of that.

Anyway, the story isn't really memorable and the ending is nothing to write home about.  In fact, it is quite predictable although there is a major twist at the end.  Which I honestly didn't see coming.  Other than that, it's a decent game.  Text HEAVY but decent.  The cave of 100 trials is fun at least.  I never did the alternate and harder one but I will eventually.  Plus the cards are a nice replay feature.  Trying to collect all the cards is something that would take a while.