The original adventure of Samus Aran. A classic example of how to do an action adventure game that has been copied, built upon, and loved by many. This is one of the most iconic games on the NES and I feel that it should be played by every gamer at least once in their life.
The premise is simple, the player is tasked with getting to the big baddy at the end of the game. They are dropped into a world with very little direction to go and no map. I think that the limitations of the time are what made this game so great. The games that have tried to imitate this all have improved upon the formula but they don't hold the same sense of isolation and adventure as this game.
Simply put, you are alone in this game. There is no guide, no arrows telling you where to go, and no clues as to what you should be doing. This is the essence of the NES game era. Lots of times players would be stuck for weeks just trying to figure out where to go or what to do. There weren't online maps or message boards to visit. You had to have a friend that had done it and ask them for the knowledge or you had to figure it out yourself. Sure this can be frustrating but back in the day, this is how a game was played. A player would play till they figure it out, I miss that feeling.
In truth, this game hasn't aged well. The lack of a map does hurt the game but I feel that a dedicated player should challenge themselves to playing this game with minimal help. Sure, I understand that today it is frustrating to wander around and not know what to do. I've been there in lots of games. I don't like the feeling either. This game is a classic for a reason though. I feel everybody should play this game without help at least once. Even if they don't finish it, just play it.